The Machine itself is a set of software/hardware tools, including live input from microphone and an Xbox Kinect game controller, that combine to become a sort of hyper-instrument, where sounds and loops can be molded and transformed by simple gestures and movements.
Sometimes we collaborate with dancers, who provide us with bodies and gestural control. Sometimes we provide the bodies ourselves.
7/14/2018 SILENT FUNNY, Chicago, IL
3/27/2018 Museum of Contemporary Art, Chicago, IL (performance/talk)
11/11/2017 SILENT FUNNY, Chicago, IL* (installation/performance)
9/27/2017 The Hideout, Chicago, IL
3/18/2016 Porto Conference on Gesture As Musical Interface, Porto, Portugal
3/6/2016 Frequency Series, Constellation, Chicago, IL* (world premiere)
5/20/2015 University of Chicago, Fulton Hall
10/14/2014 Chicago Composer’s Consortium, Music Institute of Chicago, Chicago, IL
8/3/2014 Frequency Series, Constellation, Chicago, IL* (seven world premieres)